Post by Krepta on Nov 15, 2012 5:19:06 GMT -5
Members of the Verondi Clan
For centuries the Verondi Clan has watched over the Rift and guided anything that has come through, for better or for worse, in what ever direction it needed to go. The Verondi Clan is also in charge of the local Speakeasy, The Dregs, and is in charge of keeping the strange going ons in Timbre Ridge under wraps, for the sake of all. If you would like to apply for one of the members of the Verondi Clan, please post a character sheet for the member you are applying for on this thread to be approved or disapproved by an admin. Remember though, that many of these characters have a very important role to play in the town of Timbre Ridge, and not just anybody will be chosen.
The bare bones are all here, and those you must adhere too, however, anything else, gender, powers, personality, are all up to interpretation unless stated otherwise.
The Verondi Clan's Guardians have always had a strange sense of humor, and as tradition goes, the titles and positions within the ranks of the clan have always been named after cards in the Tarot deck. No one's sure why anymore. Perhaps the distant ancestors merely thought it was funny, or perhaps there's a deeper secret here than anyone knows.
The Hanged Man: The Hanged Man, though not always an actual man, has always been our bartender, and in his own way, our secret source of information. The Hanged Man must have keen ears, a sharp wit, and quick reflexes for when the bottles begin to fly. ( Vampire )
The Magician: The Magician has the very important job of getting unfortunate drifters back to their homeworlds, and helping those who wish to stay, or have nowhere to go back to settle in. The Magician must be able to deal with all sorts, good or bad, mild, or, well, otherwise. No matter what, new comers must be made to understand the rules of the establishment, as well as the consequences of entering this new world. Luckily, the Magician always has The Devil to back him. ( Vampire )
TAKEN- The High Priestess: The High Priestess is in charge of calming down the rabble. This job has been taken by both male and female in the past, despite it's very feminine name. A male who takes this position, though it is an important one, may find it hard to get others to take him seriously. The High Priestess is also in charge of dealing with new comers, who are often frightened and confused, after The Magician is done with them. These two are occasionally at odds. Another skill of The High Priestess is healing, and she also in charge of the Clan's medical dealings. ( Open Species )
The Empress: The Clan has always been ruled by one male and one female. Contrary to thought, this is not a mated pair, but brother and sister, and often at odds. However, they always seem to come together when the clan most needs it, as true leaders must. The Empress is in charge of the female members of her clan, and besides these duties, she acts as a Manager at The Dregs. ( Female, Vampire )
TAKEN The Emperor: The Emperor is the other half of the ruling pair that leads the Verondi Clan, and brother to the Empress. He is in charge of the male half of the clan and must also act as a Manager on the floor of The Dregs. ( Male, Vampire )
TAKEN The Hierophant: The Hierophant serves as a go between for both the Emperor and the Empress, as well as for the rest of the Clan. He acts a a mediator and a peacekeeper, but is also the second in command and makes sure that everyone is following the Leader's laws properly. ( Vampire )
The Lovers: The servers, dish washers, and other-wise errand runners for the clan are fondly known as The Lovers, as well, they're known for kissing butt and generally puppy-dogging after their superiors. Of course, not all newbies are like this, but the title tends to stick. ( Open Species, but all new vampires are known as this. Can be more than one. )
The Hermit: The Hermit is the record keeper for the clan. He generally keeps to himself as his name would suggest, but has a fondness for wine and can generally be drawn out to the bar to get himself some. His position within the Clan is invaluable despite his drinking problems though, as he is a source of boundless information. ( Open Species, Must be Immortal. )
TAKEN The Devil: Charismatic and Handsome until it's time for work, and the suddenly the man becomes the beast. The Devil is the Clan's bouncer, hit-man, and general do-er of dirty deeds. If someone in the clan doesn't want to get his or her hands dirty, then they come to The Devil. There's usually a price, though. Thankfully, though he has a fairly nasty reputation, he does have his own code of honor, and he answers first and foremost to the Emperor and Empress. ( Vampire )
The Tower: The Tower is one of the Clan's Rum Runners, and is the leader of the group of three. ( Vampire )
The Moon: The Moon is one of the threesome of Rum Runners that the clan employs. ( Were )
The Sun: The Sun is one of the threesome of Rum Runners that the clan employs. One of the few humans that the Verondi Clan trusts, the Sun also acts as PR Agent to the rest of the town when someone starts getting a little too close to the truth. The Sun is a telepath, which makes dealing with certain nosy individuals a whole lot easier. ( Human )
TAKEN The Fool: The Fool is the creature that caused this whole mess with the Rift so long ago. No one's sure what he is anymore, or what the limits of his powers are, but one thing that is sure is that he's completely insane. Thankfully, it's the mostly benign sort of insane, and as long as the Clan manages to keep him locked up in that tower of his, everything's fine. Of course, The Fool is a crafty old thing, and despite it all, there's a method to his madness. Occasionally, through sheer trickery or the fact that he suddenly remembers he has limitless power, he manages to escape and wreak havoc. ( Open Species )
The Alpha [Usually Female]: The Alpha female of the pack must be able to match wits, power, and strength with the alpha male of the pack in every way. She must also be capable of making important decisions for the pack and quelling those who would take her position from her. While she must be fierce, she must also be level headed and a capable leader and teacher for new wolves. The Alpha male of the pack is currently single, however, so the Alpha female will have to find a way to woo him if she wants a position of power... [ Also, you'll have to talk it over with the current Alpha, but it's not impossible that the she-wolf could be a he-wolf as well. ;) ]
TAKEN The Alpha [Usually Male]: Unlike the Emperor and Empress that rule the Verondi Clan, the Alphas of Werewolf Packs are usually a mated pair. They can be together for love, power, or simply convenience's sake, but it is what it is. The Alpha male of the pack must be able to match wits, power, and strength with the alpha female of the pack in every way. He must also be capable of making important decisions for the pack and quelling those who would take his position from him. While he must be fierce, he must also be level headed and a capable leader and teacher for new wolves. The current Alpha male is single, however, a rarity in the wolf world...
The Fenrin: The Fenrin are three wolves who are in charge of taking down rouge wolves, threats to the pack, and otherwise doing the dirty work that the alphas can't handle themselves. They're a bit like the pack's own personal boogiemen. [0/3]
TAKEN The Shepard: While the name is frowned upon by some more politically correct wolves, the Shepard's job is to be the go between the Pack and the rest of the world. He or she is the diplomat of the pack. It's his/her job to make sure that relationships between the Pack and the rest of the Preternaturals remain stable, and to give advice during tricky social situations. It is also his or her job to make sure new wolves understand the ways and rules of the pack, and to teach them how to use their newfound abilities and tame their baser instincts. While the alphas may make the initial greeting and do a little guiding of their own, it's more often than not The Shepard who does the majority of the leg work.
The Hind [Female]: The Hind is the female half to the Hart, and is leader of all the females within the herd. Though her's is a place of power, the Hart still outranks her. Luckily, these two don't often seem to clash, and rather to leave each other to their own devices. The Hind is most often a Weredeer or Were-Elk of some sort, though Horses have been known to rule in the past as well. However, all of the other Herd species are also options, aside from the Pigs and the Werecows, who are often deemed too irrational, or too weak, or unpredictable to rule. The place of the Hind, unlike the place of the Hart, is often won through popular vote, though a daring individual may fight the current Hind for the place of Hind as well.
The Hart [Male] : The Hart is the Lord of the Herd, and has always been male in the past. He is not only the leader of the other males within the Herd, but he is the leader of the entire Herd itself. The position of the Hart is won through combat in the fall, and the position may be challenged by another once a year. Those who apply for the Hart, prepare to fight for it. The Hart is alway either a Weredeer, Were-Elk, or Were-Horse.
The Dainn: Besides the Hart, the Dainn is the Herd's most accomplished warrior. He or she is always one of the first on the line of battle, and is in charge of teaching new or young Herd members how to properly defend themselves. However, Herd members may also approach the Dainn in the fall, when the males begin to spar amongst each other for practice and rank. Those worthy may be further taught, and may eventually rise to the ranks of the Herd's Elite warriors. The role of Dainn is traditionally male, but both males and females have occupied the position in the past, though they tend to get a bit more flak from the males. The role of Dainn may be any Herd species. The role of Dainn is chosen by the current season's Hart. It is a lifetime long position, and a new Dainn is chosen only when the old one dies.
The Dvalinn: The Dvalinn is the Herd's diplomat, and is in charge of settling most arguments both within the Herd, and beyond it. Because of the nature of the position, the Dvalinn has been most often in the past, one of the Herd's Werehorses, which are often charismatic by nature. However, the role may be occupied by any of the Herd species, save for Werepigs and Werecows. There is no traditional gender role for this position. The role of Dvalinn is chosen by the current season's Hart. It is a lifetime long position, and a new Dvalinn is chosen only when the old one dies.
The Duneyrr: The Duneyrr is in charge of punishing wayward members of the Herd. Despite his elevated rank, he is rarely a welcomed face. While he may often act as both the judge, the jury, and the executioner, so to speak, it is only for smaller crimes within the Herd, and he is not permitted to kill. However, once and a while, with orders from either the Hart or the Hind, he may be the vassal in which worse things are to come... The role of Duneyrr is more of then than not, male, but there have been a handful of females in the past as well. Because of the patriarchal nature of the Herd, however, a female Duneyrr may have a harder time garnering respect. The Duneyrr has always been a Weredeer or Were-Elk in the past, and rarely a Werehorse. The role of Duneyrr is chosen by the current season's Hart. It is a lifetime long position, and a new Duneyrr is chosen only when the old one dies.
The Durapror: The is the purpose of the Durapror to make sure than all new members of the Herd can master their new instincts, and that they know all the rules of the Herd. The Durapror is also in charge of making sure that new members feel comfortable, and if not, that they do their best to help them fit in. The role of Durapror may be any Herd species, and is not gender specific, though the role is most commonly female. The Durapror may also elect individuals within the Herd to help him or her with settling in new Herd members, and by law of the Hart, these individuals are compelled to agree. The role of Durapror is chosen by the current season's Hart. It is a lifetime long position, and a new Durapror is chosen only when the old one dies.
Queen [Female]: The Queen is the leader of the Cats. Though her main responsibility is to care for the female members of The Glaring, she rules above all, even the Tom. As much of the Glaring believe their abilities to be a divine blessing, she is treated much like a modern day pharaoh, and her ruling is a divine right. She has ruled for a very long time now, and no one is really sure just how old she is. She has simply always been there, it seems. The character playing this position must be female and must be at least a hundred years old.
Tom [Male]: The Tom keeps an eye on the males of The Glaring, and is their supposed leader. However, the Queen will always outrank him. Since there is an undercurrent of sexism within The Glaring, he and other males may not always be the most respected. The character playing this position must be male, but may be of any adult age.
Mollies: Mollies are werecats who are in charge of taking care of new recruit, as well as showing them the ropes within The Glaring. They are also responsible in 'helping in the birth' of new Werecats. This must always be done in secret, less the Verondi's discover what's been done, and Mollies are expected to take the fall should they be caught, no matter what the consequences. However, while they continue to live and do their jobs, they hold a position of honor within the Glaring and are treated with the utmost respect. This position must be of adult age, but may be any gender. There is no current population limit to this position.
Gelert: The Gelert is the supreme leader of The Cry, and be it male or female he/she rules with an iron fist. All must swear loyalty to The Gelert and his/her second in command. Any disloyalty in The Cry means death more often than not. The Gelert is the strongest and meanest of all the dogs, but also the craftiest. She/he has lots of enemies, and most of her/his allies are gained out of fear rather than love. This character can be any gender, but must be of an adult age.
Abutiu: The Abutiu is the Gelert's second in command, and the most trusted-- perhaps the only one The Gelert can trust. Perhaps through desire for his/her own power, or for protection and a comfortable life, or even perhaps brainwashing from a young age, the Abutiu is absolutely loyal to the Gelert. This character may be any gender, but must at least be in their late teens age-wise.
Docga: The Docga are the muscle of the Cry. They do the majority of the Cry's hunting, and are charged with delivering kills to the Gelert and the Abutiu, who are the only dogs that don't have to hunt for themselves. They also are charge with protecting the pack with their lives, should it come to this. In return for their skills, they are treated with honor within the Cry, and allowed to eat first, directly after the Gelert and the Abutiu, and are given the best sleeping spots and other resources as well. The elite of the Docga are known as the Garmr, and are charged with hunting down and exterminating 'Domestics', or weredogs that live outside The Cry. The Docga may be of any gender, and there are no limits on how many there may be. However, Docga must at least be sixteen years old.
Saihu: The Saihu are the dogs in charge of teaching new weredogs the ropes of being a weredog, and how life works within The Cry. It is considered a position only for the 'weakest' of dogs, and it is a terrible life. The Saihu must do his or her teaching in secret, and rarely directly, as weredogs are expected to learn thing on their own, and to do otherwise is to be considered weak. The Saihu may be of any gender, but must be of adult age. Currently we are allowing three total.
Garmr: The Garmr are The Dogca's elite members. They are the most honored within the Cry, after the Gelert and his/her second. They eat first amongst the Dogca, and have first pick of other choice resources as well. They are charged with hunting down 'Domestics', which call themselves the Hunds, or any other weredogs who won't ally themselves with The Cry. They are glorified within the Cry, and are often trained to their task since their first Change. However, should a Garmr be assigned to kill an outsider and fail, he or she may take their target's place as punishment. This position is currently unlimited, and may be of any gender, but characters must be of adult age to take it unless they are Garmrs in training rather than true Garmrs.
The Otr: The Otr is the 'king' of the Romp, though he/she is usually pretty laid back and doesn't rule too much. The Otr really only comes into play during crisis situations, or when the Romp needs a representative.
Turned: Timbre Ridge needs more Wolves! More specifically humans and near humans willing to be turned into Werewolves. Once we have enough, this will be turned into a sitewide event!